
| # | Player | Sess | Games | W | L | Win% | K/G | D/G | A/G | OBJ | K/D | KDA | ELO | Last Played |
|---|
| # | Player | Sess | Games | W | L | Win% | K/G | D/G | A/G | OBJ | K/D | KDA | ELO | Last Played |
|---|
| # | Player | Sess | Games | W | L | Win% | K/G | D/G | A/G | OBJ | K/D | KDA | ELO | Last Played |
|---|
Built by Justin (xTS Vrall). It started as a stats board for his own squad's Halo nights and grew from there.
It took a fair bit of shaking out. Early on most sessions turned up something odd, and Halo's report does not name the medals, so those had to be worked out by hand. It has been running clean for a couple of months, which is why it is being offered around.
It is a passion project rather than a product. Two young kids and a business means things move when they move, so bugs get fixed and requests get read, just not always quickly.
A stats board for Halo Competitive ANZ. Games played through the Discord queues get their full scoreboard recorded here: kills, deaths, assists, medals, objective work, map and gametype, game by game.
Halo writes a carnage report to disk when a game ends. The Watcher is a small Windows app that reads those reports and sends them here. Nobody types anything in, and nothing is estimated. If a number is on this site, it came out of the game itself.
That also means the board only knows about games somebody was running the Watcher for. It is not a complete record of the queue, and it never claims to be.
NeatQueue runs the queues, picks the teams and keeps the MMR. It knows who won. It cannot see inside a game, which is the gap this fills. The two are meant to sit side by side rather than compete, which is why there is no rival rating here.
The map is the one thing missing from Halo's report. It gets worked out from theatre films, and when that fails the Watcher asks the player directly. Skipping that question leaves the map unknown. Everything else about the game still counts.
Ask and your name comes off. Your games stay, because removing them would change everyone else's results in those matches, but they stop being attached to you.
Not an official Halo Competitive ANZ tool, and not affiliated with NeatQueue, Microsoft or 343 Industries.
Found something wrong, or want something added? Use the Feature Requests tab. It gets read.
The Watcher is a small Windows app that sits in the background while you play. When a game ends, Halo writes a carnage report to disk and the Watcher reads it and sends the result here. You never upload anything by hand, and it does not touch the game or read your screen.
Download for WindowsYour scores, kills, deaths and medals are captured either way. The one thing missing from Halo's carnage report is which map you played, so the Watcher works that out by matching each game against your theatre films. No films means every game lands with an unknown map. Everything else still counts.
The Watcher tells you what it can actually see on startup, rather than making you guess. If it reports no films, turn on saved films in MCC.
The scoreboard from each finished game: gamertags, kills, deaths, assists, medals, the map and the gametype. Nothing else, and nothing between games.
Your download is tagged with its own key, so uploads can be traced back to one installation and switched off individually without affecting anyone else.
The squad runs occasional in-person LAN tournaments — six so far across 2016, 2019, 2020, 2024, 2025, and 2026. Each LAN has the four standard side awards (Main Slayer, Wingman, Death King, King of the Odd Flag), plus the occasional Octagon (1v1 single-elimination bracket — only 2020 and 2024). LAN sessions are tracked separately from online play so the regular leaderboard stays clean.
Every Halo 3 medal we've identified, with each player's lifetime count and average per game. Click any medal row to expand the per-player breakdown. Averages are calculated only over games we have medal XML for (the "medal era") so they're directly comparable.
| # | Player | Games | Total Medals | Per Game | Distinct Types |
|---|
| Medal | Cat | Total | Squad Avg/G | Top Earner |
|---|
Halo MCC tracks ~280 different multiplayer medals across all six games — way more than original Halo 3's ~60. Every game we play uploads the full medal payload from the carnage XML, but we only know the names of some of the IDs. This page aggregates every medal slot ID we've seen and shows what we know vs what's still unidentified. As we play more, the unknowns sort themselves to the top and patterns emerge.
| ID | Name | Confidence | Fires | Rows | Avg/Row | Gametype | Top Earner | Last Seen |
|---|
The PCs at Fortress are locked down, so the watcher cannot run on them. Instead, anybody in the room photographs the post-game carnage report and the stats are read straight off it.
If several people photograph the same game it stays one game, and the extra photos are used to check the numbers rather than being thrown away. You will need the event code, which is handed out on the day.